Header Ads

When Dungeons & Dragons Is Actually Set | Screen Rant

Dungeons & Dragons is a long-running popular tabletop RPG. Boasting campaigns of goblins and dragons, taverns and quests, magic and swordplay, the game is ideal for those who've always wanted to inhabit a classic fantasy world. However, with 16 official campaigns from Wizards of the Coast since 2014, it can be difficult for new players and veterans alike to keep track of the timeline and when major events happen. Looking at the technology (or lack thereof) available, it's relatively easy to surmise when Dungeons & Dragons campaigns take place in relation to real-world history, but the in-game calendar system requires deeper analysis.

Many of the weapons, clothing and other artifacts in Dungeons & Dragons are reminiscent of a medieval, Arthurian age. Swords and crossbows are basic combat tools, often ignoring guns or anything more advanced. Clothing is made up of tunics and chainmail, and the only non-magical means of light after the sun sets is a candle. Technology in the Forgotten Realms is sorely lacking, as its characters rely on magic to heal, communicate across distances, or even fight.

Related: Dungeons & Dragons: Dark Alliance Biggest Bosses Explained

It's important to note there are official offshoot campaigns set in time periods closer to an industrial revolution, offering muskets and pistols to players and some items taking on a steampunk effect. Veteran players have also been known to create their own campaigns, complete with uniquely crafted rule systems. These D&D campaigns are called homebrews, and while not canon with the official Dungeons & Dragons content, they can be set at any time and introduce any number of mechanics incongruous with the otherwise medieval setting of the Forgotten Realms.

The passage of time in Dungeons & Dragons closely mirrors real life - each day is 24 hours, and there are 365 days in a calendar year. Most of Faerun, the large continent which plays host to most official Dungeons & Dragons campaigns, uses the Calendar of Heptos to mark the passage of time throughout each year. However, each region uses its own system to number years past, creating confusion for dating events across the Forgotten Realms. For example, 1 Dalereckoning (DR), considered the start of the present age, would be referred to as 213 Tethyreckoning (TR) in Tethyr or -1031 Northreckoning (NR) in Waterdeep.

For the purposes of players, Dalereckoning is the most widely used and considered the base system, similar to A.D. in real life. The recent official Dungeons & Dragons compilation, Candlekeep Mysteries, is set in approximately 1492 DR, roughly three years after the events of the previous campaign Icewind Dale: Rime of the Frostmaiden. Thus far, the Dungeons & Dragons campaigns have followed a linear in-game timeline, so it stands to reason the next adventure in the Forgotten Realms will follow suit.

Next: Critical Role's Exandria Unlimited Campaign: Everything We Know

No comments:

Powered by Blogger.