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Battlefield 2042 Or Halo Infinite: How The Multiplayer Is Different

Halo Infinite and Battlefield 2042 may both put an emphasis on large-scale, vehicle-based multiplayer action, but the core systems of each game are more different than they are similar. This holiday season will be big for multiplayer shooters, as Halo is making its long-awaited return with the free-to-play Halo Infinite multiplayer, while Battlefield is revisiting a modern(ish) setting after two historical entries. It has yet to be officially announced, but a new Call of Duty, possibly with a WW2 setting, is also expected to arrive this holiday.

With certain overlapping elements in playstyle and potential player bases, FPS fans will likely be wondering what makes Halo Infinite or Battlefield 2042 the better shooter for their own tastes. So far, the differences seem to come down to player count, destructibility, time-to-kill, and how each game does - or doesn't - allow players to tailor their weapons and loadouts.

Related: Why Halo Infinite's New Radar Change Is So Controversial

Perhaps the most obvious distinction between the two is the max player count per match. Larger, vehicle-based maps are a staple of Halo multiplayer, in addition to smaller deathmatch arenas, and Halo Infinite will be upping the number of players in game modes like Big Team Battle to 32, up from previous games' 16. Battlefield 2042 is similarly doubling its max player count, but for Battlefield, that's much bigger. Battlefield games have typically supported up to 64 players, and Battlefield 2042 will increase that to 128 on Xbox Series X/S, PlayStation 5, and PC.

Along with its large-scale battles, the Battlefield franchise has long placed an emphasis on players being able to completely destroy buildings and terrain, making for dynamic encounters that are different nearly every time a level is played. That's not the case in Halo, which features no destructibility and instead hopes to handcraft timeless maps like Lockout and Blood Gulch that players will remember, and be playing, for years.  Battlefield firefights can also take place over much greater distances than in Halo, thanks to the size of its massive maps. Additionally, players generally take much longer to kill in Halo than in Battlefield. These philosophies appear to hold true for Battlefield 2042 and Halo Infinite, respectively.

Each game also handles weapons and gunplay differently. Even in bigger, vehicle-focused Halo modes, players still have to search the map for power weapons and pickups to give them an advantage over the opposing team. While previous Halo games experimented with custom ability and weapon loadouts, that won't be the case for Infinite. The Battlefield series, meanwhile, puts an emphasis on customization, including weapons and gadgets, before going into battle. Battlefield 2042 looks to be the most customizable Battlefield game ever in that regard, even allowing players to swap weapon attachments like sights, magazines and suppressors mid-firefight. Gameplay appears to let players tailor their loadouts to their playstyles and to the needs of the moment - something that's not possible in Halo Infinite.

There's little doubt each game will find a huge audience, but Halo Infinite and Battlefield 2042 are different and unique. Still, they share some DNA, and many FPS fans will likely play both when they launch later this year.

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