Header Ads

How Elden Ring Brings Sekiro's Gameplay To The Dark Souls Formula

New footage of Elden Ring was shown to members of the video game press this week, which has revealed how the new game will (and won't) channel inspiration from FromSoftware's Sekiro: Shadows Die Twice. When Elden Ring's newest trailer was revealed during Summer Game Fest, fans immediately began pointing out the similarities the game shares with the Dark Souls series. Bosses had the typical Dark Souls flair, the story details were cryptic in nature and the aesthetic was reminiscent of the medieval fantasy worlds in all three Souls games. It left some wondering if the game would draw from other FromSoftware titles as well, including Sekiro, or if it would be purely a return to more classic, fundamental form.

By largely downplaying or outright removing some of the RPG elements of the Souls franchise, Sekiro: Shadows Die Twice evolved from the Dark Souls formula and offered a more straightforward gameplay experience. Players singularly controlled Sekiro and upgraded his abilities, which were all centered around his swordplay and Prosthetic arm. The game introduced proper stealth into a FromSoftware game, as well as providing new elements of vertical movement by including a dedicated Jump button and the Grappling Hook mechanic to reach elevated points of interest.

Related: Elden Ring's Bosses Look Like Dark Souls' Greatest Hits

This week, FromSoftware revealed 15 minutes of Elden Ring gameplay to certain members of the video game press at Gamescom. Geoff Keighley also revealed brand new screenshots of the upcoming FromSoftware title that showed off new enemies from Elden Ring. The preview articles that have followed provide new details about how the game plays, with many suggesting that the game pulls from Sekiro's legacy in certain ways, while walking back other gameplay elements the game introduced.

Elden Ring will include the ability to freely jump like Sekiro himself, and the IGN preview of the game states that the complex Legacy Dungeons in the game "were built with this kind of freedom in mind." Between this and the new Spirit Steed being able to use special jump platforms around the environment to bound upwards, the game seems to be tapping into that sense of verticality that Sekiro implemented so well. Elden Ring will also incorporate some of the stealth elements that Sekiro's gameplay showcased. The Tarnished will be able to hide in foliage and sneak towards enemies to silently take them out using stealth takedowns. It's also a fair assumption that the verticality and jumping mechanics that Elden Ring pulls from Sekiro would play into the stealth as well, allowing players to get different angles on their foes before taking them down.

For all the way Elden Ring seems to pull from Sekiro, it also stays firmly rooted in its Dark Souls inspirations. The game will incorporate RPG elements from Dark Souls that were absent in Sekiro, which will allow players to fully create and customize their Tarnished character to tackle the challenges ahead. Combat seems to move away from Sekiro's parry-heavy swordplay as well, with the Washington Post saying that Elden Ring "is firmly in the slow-and-steady approach encouraged by the original Souls series." Elden Ring is set to implement the multiplayer of the Dark Souls series as well, differing from Sekiro by allowing players to summon their friends to help them face the enemies of The Lands Between, in addition to what appear to be computer-controlled summons.

Elden Ring looks like it's attempting to strike a good balance between the older elements of the Dark Souls franchise and new elements that Sekiro brought to the table. This could be a smart move for FromSoftware, providing the RPG nostalgia of the original series in combination with evolutions on gameplay to create a familiar yet unique experience. It remains to be seen how else Elden Ring may pull from FromSoftware's catalogue of games, but those who enjoyed Sekiro's evolutions can rest assured that the Shinobi adventure has inspired parts of the developer's newest game, hopefully resulting - alongside Elden Ring's additions of its own -  in a gameplay package unlike anything FromSoftware fans have seen before.

Next: Why Elden Ring Will (Probably) Be Easier Than Sekiro

Sources: IGN, Washington Post

No comments:

Powered by Blogger.